Sarah Dumph, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears grey trousers with violet and brown striped suspenders. She wears various colorful collared shirts. She sports auburn long hair. She has a tattooed face.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She is the product a well kept family trust fund and as such has never really known need. Over the years she perfected her riding and shooting skills. Due to her spouse's obsession with being a Mason they were divorced and she won custody of their daughter. She worked as a Painter, and she later adopted a second daughter.
Motivation: She uses money and sex appeal to get what she needs.
Bonds: Attractive, Family, Rich, Nature. Occupation: Painter
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: Just what you see.
Gomory Astley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a grey broad hat and grey clothes. His long blonde hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not trust anyone and sleeps with one eye open.
History: Gomory hails from a village terrorized by brigands. A few years later when the south was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Insomniac, Fearful. Bonds: Job, Enemies, Immigrant. Occupation: Junk Dealer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 pp.
Enidda Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She wears clothing that is held on in multiple layers but all of it is in poor condition. She has a hunchback. She wears a deerstalker hat to hide her balding. Her eyes, though not visible through her cowl, are brown.
Personality: She is irascible and easily irritated. As long as the job gets done she does not care how it got done.
History: She was born several months after her father was called into army service. Through the years after Enidda was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Enidda's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Painter
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 9 (-1) | 9 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. Brass mug with jade inlays (200 gp).
Rangrim Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'5" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, brown, dusty cloak. His head has been shaved. He has several tiny emerald earrings on each ear.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to fit into much smaller and tighter spaces than normal.
History: Rangrim was born in the east. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He struck the Barrister job and began his own company from there.
Motivation: He has money and likes to spend it; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted, Persistence. Flaws: Ugly. Bonds: Rich, Job. Occupation: Barrister
Voice: Australian accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 8 (-1) | 11 (+0) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 20 pp. 1 Banded mail.
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