Jabbie Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple tan robe with pastel stripes complete with hood. He wears his black hair up in a very large beehive style do. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is irascible and easily irritated. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Jabbie was left his father's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Athletic. Flaws: Antagonistic, Insane. Bonds: Criminal record, Military. Occupation: Armorer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 290 gp. 1 Good lock.
Erky Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man is wearing a long, blue, dusty cloak. His clothes are grease stained in places. He has a small bristly mustache and wavy black hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Erky was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult.
Ideals: Entrepeneur. Flaws: Addict, Shy. Bonds: Poor, Immigrant, Job. Occupation: Bricklayer
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 5000 cp.
Odo Dayton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he usually wears his grey robe and has his nunchaku always slung over his shoulder. His hair is brown and curly. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His father raised him in a mountain cabin. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently he has begun working with bootleggers and crooks.
Motivation: He desires power and/or immortality; and obtaining odd cultural halfling artifacts is his passion
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature, Criminal record. Occupation: Masseuse
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 150 gp. A delicate silver chain set with a tourmaline (20 gp). Large well-done wool tapestry (600 gp).
Fonkin Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes are passionate and lively.
Personality: Fonkin is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Ideals: Professionalism. Flaws: Depressed. Bonds: Rich, Adventurer, Criminal record. Occupation: Merchant
Voice: Strong lisp
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp. Large well-done wool tapestry (300 gp).
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