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NPC Generator

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Advanced [show]


Ranala Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has wavy silver hair. Her gray unseeing eyes seem to look past you.

Personality: She is overprotective of those who hire her services. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Ranala studied abroad. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Regain custody of her daughter; and to protect her home

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Guardian. Occupation: Baker

Voice: Pronounces difficult words wrong

Attributes [hide]

Ranala Wildwander, Female Gnome Wizard 3
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)15 (+2) 10 (+0)7 (-2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp.


Social Check DCs


Gormogord Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears just a red suit. He has done his best to style his blonde hair to look like a famous performer. His eyes are violet.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Herbalist, his mother struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Halfling conditions. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Hedonist, Racist. Bonds: Criminal record, Poor. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Gormogord Reedfellow, Male Halfling Sorcerer 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)10 (+0) 9 (-1)10 (+0)
Skills Investigation +2, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 280 gp.


Social Check DCs


Olivia Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her broad hat is riddled with cuts and holes. Her eyes are amber and beady.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does not trust anyone and sleeps with one eye open.

History: She was born in the east. Her parents enrolled her in a Warlock school at a young age so that she could practice her martial talents. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and she feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Olivia Elderberry, Female Halfling Warlock 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)9 (-1) 14 (+2)9 (-1)
Skills Religion +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Anselm Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears suspenders and violet workpants. His shirt is brown, and he wears a heavy violet leather apron most of the time, marred by beers. He keeps his long white hair kept up in a rat tail. He wears large thick round spectacles.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He believes the world needs to unite to get rid of goblins once and for all.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Some 6 years later his spouse died after the birth of his son. Heartbroken, Anselm never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Money/treasure.

Flaws: Ugly, Cynical. Bonds: Enemies, Rich, In love. Occupation: Dilettante

Voice: Pirate accent

Attributes [hide]

Anselm Hill, Male Half-Elf Ranger 2
Medium (5'0") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)11 (+0) 9 (-1)9 (-1)
Skills Deception +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 370 gp. Golden yellow topaz (400 gp). Deep blue spinel (400 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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