Tarhun Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket. His gold crest is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born on a small isolated farm. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions
Bonds: Attractive, Rich, Nature, Religious, Job. Occupation: Beggar
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 3 (-4) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 260 gp.
Harvest Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'8" and muscular, this northern man wears a fancy brown suit. His yellow fur, when down, is lengthy. He has gleaming, smiling blue eyes.
Personality: He can speak with the recently deceased. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in a small forest village. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north.
Ideals: Athletic, Gifted, Entrepeneur. Bonds: Attractive, Nature, Poor. Occupation: Architect
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 7 (-2) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Aquan, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 40 gp.
Great On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a long, brown cloak. Her black fur is long and unkept. Her green eyes have a joyful gleam in them most of the time.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: From birth she was tutored by a cruel and relentless mentor. In her 14th year, her parents were killed by a brigands raid, leaving Great alone in the world. After a stint in an orphanage, she was adopted. She then took over the family business and is one of the better Shipwright for hire.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Joker, Impeccable. Flaws: Ugly. Bonds: Enemies, Mentor, Job. Occupation: Shipwright
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 140 pp. Obsidian (14 gp). Coral (160 gp). Red-brown spinel (160 gp).
Whurdred Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a brown broad hat and brown clothes. She wears a broad hat to hide her balding. She has several tiny amethyst earrings on each ear.
Personality: A deeply religious woman she believes everything happens for a reason. She is a great chef.
History: She was raised in a plains tribe. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Whurdred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels that her past leaves her morally obligated to help; and seeks redemption
Ideals: Gifted, Fighting. Bonds: Rich, Religious, Nature, Criminal record. Occupation: Soapmaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp. 1 Small steel mirror.
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