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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gerard Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He dislikes all the random violence that takes place in the north. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: Gifted from a young age, Gerard studied abroad. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he wants to meet his childhood hero

Ideals: Pacifist, Persistence, Gifted. Flaws: Racist. Bonds: Adventurer. Occupation: Map Maker

Voice: Hissing voice

Attributes [hide]

Gerard Adley, Male Human Barbarian 2
Medium (6'3") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)7 (-2) 14 (+2)16 (+3)
Skills Insight +4, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1300 sp.


Social Check DCs


Tricking Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears light armors faded through time and improper care. Her brown fur is braided into rings. Her eyes are a pleasant green.

Personality: She is very quiet and rarely speaks above a whisper. She never wears the same outfit twice, unless she absolutely has to.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Tricking reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has never given up on her music dream.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Military. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Tricking Shore, Female Tabaxi Fighter 1
Medium (6'5") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 8 (-1)8 (-1) 4 (-3)15 (+2)
Skills Insight -1, Investigation +1
Senses Passive Perception 7
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Shax Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a green small hat and green clothes. Her black hair is slicked back into a classic pompadour. Her thin eyebrows rest above her beady gold eyes.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a ruthless business woman, a trait she acquired from her mother.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Brilliant and gifted she never wanted to apply herself. She was granted martial powers by her dying sister.

Motivation: She is compelled to act according to her religious beliefs; and retire the richest woman in the east

Ideals: Athletic, Impeccable, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Performer

Voice: Timid voice

Attributes [hide]

Shax Sanity, Female Tiefling Expert 1
Medium (5'4") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Damaia Glory, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a simple burlap shirt and baggy pants. She conceals her morningstar with her veritable burlap sack of a shirt. Her purple hair is kept up in a ponytail inside a small hat. Her black eyes dart from person to person to random spaces in the air.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She plays an instrument quite well.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Damaia took refuge in the ruined castle and found the beat up morningstar and armor she uses now. After a long history of fighting, Damaia and her spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Shepherd

Voice: Breathy voice

Attributes [hide]

Damaia Glory, Female Tiefling Rogue 1
Medium (5'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)9 (-1) 10 (+0)15 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 70 gp.


Social Check DCs

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