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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Millicent Kinsley, Female Human [Permalink]

Personal [hide]

Description: This woman has a large grey mantle and cape that has been intricately interwoven into her blue robe, and sports empty pouches on her belt. Her blonde hair is lengthy and is close to two feet long. She has green eyes and a grey hat with a blue feather.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She dropped out of school before completing her studies. She has dedicated herself to building a better village for her children.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she desires power and/or immortality

Ideals: Joker, Logical, Artistic. Bonds: Adventurer, Criminal record. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Millicent Kinsley, Female Human Ranger 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)13 (+1) 8 (-1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: White pearl (40 gp).


Social Check DCs


Egelina Clapham, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She very much looks the part of a Navigator. Her black hair is cut jaggedly and amateurishly. Her face is scarred and worn.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has all her life been fascinated with singing.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Navigator. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She's repulsed by the PC; and further expansion of business

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Egelina Clapham, Female Human Fighter 2
Medium (5'6") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)11 (+0) 12 (+1)15 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Balimaar Hadleigh, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tattered old clothes. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are gray.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with his god.

History: He was born on a small isolated farm. His family was turned out during the war. He and his family wandered east to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, PTSD. Bonds: Poor, Religious, Nature. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Balimaar Hadleigh, Male Human Adept 2
Medium (6'0") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 10 (+0)7 (-2)
Skills Investigation +2, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1100 sp.


Social Check DCs


Symma Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses well, typically a more casual-formal manner. Her red hair is cut short. Her eyes are blue and she is always smoking a pipe.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born several months after her father was called into army service. Her druidic abilities were realized during a raid on her village. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tabaxi artifacts is her passion

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Military. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Symma Boondiggles, Female Gnome Ranger 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)15 (+2) 10 (+0)12 (+1) 5 (-3)11 (+0)
Skills Animal Handling -1, Performance +2
Senses Passive Perception 7
Languages Common, Gnome, Abyssal
Attacks Melee -2 / 1d4-4, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 sp.


Social Check DCs

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