Oppah Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many brown ritualistic tattoos. She wears rags and sports a simple walking cane. Her black hair is braided into rings. She wears a mask on her face.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. A true patriot, Oppah would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. After a long history of fighting, Oppah and her spouse have recently divorced.
Motivation: Wishes to resurrect an old love; and she wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Military, In love. Occupation: Scribe
Voice: Dutch accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
Possessions: 140 gp. Malachite (11 gp). 2 Thunderstones.
Beleth Wisdom, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman wears just a black suit. Her clothes are grease stained in places. Her brown hair is kept up in a ponytail inside a top hat. Her black eyes are slightly larger than normal.
Personality: She acts crazy and hedonistic. She invites people to come help in her community garden.
History: She was born in a small mountains village. Over the years she perfected her riding and shooting skills. She left for the east, certain she would find work there.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Poor, Immigrant, Nature. Occupation: Doctor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 800 sp. Red spinel (130 gp).
Tim Stanton, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants revenge against orcs; and money/treasure
Ideals: Fighting, Opinionated, Philantrophist. Bonds: Rich, Adventurer, Enemies. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 2)
Armor Class 8
Hit Points 13 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 6 (-2) | 12 (+1) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1600 sp. 1 Masterwork Heavy wooden shield.
Bolhild Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman wears brown leather gloves, a brown jacket, and tight pants. She keeps her blonde hair in a flapper bob. Her face is scarred and worn.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants revenge against gnolls.
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Enemies, Rich. Occupation: Beggar
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 700 sp. Deep green spinel (80 gp). 1 Masterwork Uncommon Weapon.
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