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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Beatrice Rylan, Female Human [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and carries ceremonial daggers. Her brown hair, when down, is lengthy. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is mildly Human supremacist, though she does not identify as such. She always tries to repair and not replace. It was this mentality that drove her into the Guard business.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult she joined a group advocating for an improvement in Human conditions. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Half-Elven compassion; and she is content

Ideals: Fighting, Persistence. Flaws: Racist, Mundane. Bonds: Attractive. Occupation: Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Beatrice Rylan, Female Human Commoner 2
Medium (4'8") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0

Possessions: 250 gp.


Social Check DCs


Therlin Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She dresses in collared shirts and wears a proper scarf over her head. Her whole body is exceptionally muscular. She keeps her long silver hair kept up in a rat tail. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Therlin will drive conversation. She receives visions of the future at random moments

History: She was born several months after her mother was called into army service. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants nothing more than to rejoin the army; and she is not mentally stable, and does not behave rationally

Ideals: Extrovert, Gifted. Flaws: Insane. Bonds: Immigrant, Military. Occupation: Mercenary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Therlin Orcfoe, Female Dwarf Bard 1
Medium (3'10") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 15 (+2)9 (-1)
Skills Perception +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Oriff Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'10". She has the majority of her body covered in plate, and her gloved hand is found clutching a hand crossbow. Her moppish blonde hair is in a traditional bowl cut. She has gleaming, smiling gray eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gifted from a young age, Oriff studied abroad. Her necromantic abilities were realized during a raid on her village. She was granted necromantic powers by her dying brother.

Motivation: To reunite with her old friends; and wants to have a good time and be beloved

Ideals: Joker, Optimist, Gifted, Fighting. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Oriff Trueblood, Female Dwarf Druid 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 10 (+0)10 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 140 pp. Violet garnet (300 gp). Alexandrite (300 gp).


Social Check DCs


Jarsali Richie, Female Half-Elf [Permalink]

Personal [hide]

Description: She is dressed in a clean violet cloak covering her clean studded leather. She carries a battered pickaxe and tarnished halberd as well. Her blonde hair, when down, is lengthy. She has a tattooed face.

Personality: While she acts the brute, she is far gentler than she would appear. She can't help but pocket interesting objects she comes across

History: She comes from a rich eastern family. Jarsali was born on a far eastern island where she grew up under the tutelage of her father, an expert Mercenary. She moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption; and she's looking for her big break

Ideals: Fighting. Bonds: Criminal record, Rich, Immigrant, Adventurer. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Jarsali Richie, Female Half-Elf Rogue 1
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)7 (-2) 12 (+1)14 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 400 sp. Pink pearl (60 gp).


Social Check DCs

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