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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ahlyssa Lincoln, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She sports a flattop hair cut. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Gifted. Flaws: Terse, Lazy. Bonds: Rich, Religious. Occupation: Shipwright

Voice: High pitched and raspy

Attributes [hide]

Ahlyssa Lincoln, Female Human Rogue 2
Medium (5'5") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 9 (-1)8 (-1)
Skills Arcana +3, Medicine +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 gp. Jasper (60 gp). Tourmaline (50 gp). White pearl (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Vondal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. His chestnut hair is thinning but still full. His fierce brown eyes like to dwell on things.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a wizard, Vondal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Vondal was born on a far western forest where he grew up under the tutelage of his mother, an expert Servant. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Bonds: Attractive, Adventurer, Mentor, Immigrant. Occupation: Servant

Voice: Sleepy voice

Attributes [hide]

Vondal Dankil, Male Dwarf Monk 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 19 (+4)6 (-2) 14 (+2)5 (-3)
Skills Insight +4, Persuasion -1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: Just what you see.


Social Check DCs


Dagger Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown trousers with blue and tan striped suspenders. He wears various colorful collared shirts. He wears his red fur up. He is very pretty but has cold, dead eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the north, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. Recently he has begun working with bootleggers and crooks.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Flaws: Antagonistic, Secretive. Bonds: Attractive, Immigrant, Criminal record. Occupation: Stylist

Voice: Stutters

Attributes [hide]

Dagger Peak, Male Tabaxi Monk 1
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp. A small bag of saffron. (70 gp).


Social Check DCs


Gimble Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a blue feathered hat and blue clothes. He wears his silver hair up in a very large beehive style do. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Architect, but he got bored and became a Spice Merchant. He has recently gotten a pet goose that steals things from people.

Motivation: He is unsatisfied with his job; and to prove his worth to the world

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Criminal record, Rich. Occupation: Spice Merchant

Voice: Rolls R's

Attributes [hide]

Gimble Shadowcloak, Male Gnome Monk 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 6 (-2)10 (+0)
Skills Animal Handling +0, Performance +2
Senses Passive Perception 8
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 100 gp.


Social Check DCs

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