Gerbo Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the west, but his parents moved at a very young age to the north. Gerbo was born on a far western island where he grew up under the tutelage of his mother, an expert Stableman. He has achieved small success as a Stableman.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Entrepeneur, Logical. Bonds: Job, Immigrant. Occupation: Stableman
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Orc, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 4000 cp.
Hupe Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, and carries maces. His silver hair is lengthy and is close to two feet long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Hupe was born in the west. At a young age he loved to build and create. Cursed with a spirit at a very young age, Hupe has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and he is greedy
Ideals: Fighting, Optimist, Persistence. Flaws: Disease. Bonds: Rich. Occupation: Mason
Voice: American accent
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 14 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 19 (+4) | 11 (+0) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 120 gp. 1 Breastplate.
Eiravel Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather, and sports empty pouches on his belt. He has a chestnut handlebar mustache and slicked back chestnut hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born the only child of a wealthy merchant. Through the years after Eiravel was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Eiravel's mother didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Entrepeneur, Justice. Flaws: Antagonistic, Hedonist, Insane. Occupation: Assassin
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 4 (-3) | 5 (-3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 40 pp. Solid gold idol (200 gp).
Eloise Alfonso, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who is dressed in earthy colors with a violet and brown handkerchief worn on her left side, she is not a threatening figure. Her black hair is cut short with large spiked bangs in the front. Her brown eyes dart from person to person.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Eloise lived on a farm with her mother, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Her spouse's relatives view her with great suspicion; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Job, Family, Rich. Occupation: Bricklayer
Voice: Russian accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 4000 cp. Amber (50 gp).
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