Rosalind Hartford, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a tight fitting grey shirt and pants. Her hair is always cut to a buzz. She wears an eyepatch.
Personality: She is witty, but her monotone delivery comes off as unnerving She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born in the south, but her parents moved at a very young age to the north. Rosalind was born on a far southern island where she grew up under the tutelage of her mother, an expert Cook. Due to her spouse's obsession with being a Mercenary they were divorced and she won custody of their son. She worked as a Cook, and she later adopted a second son.
Motivation: She is terrified, and will act out of fear.
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Immigrant, Family. Occupation: Cook
Voice: Stutters
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 6000 cp. Smoky quartz (40 gp). 2 Thunderstones.
Ilde Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a grey costume with the symbols of the four houses of cards on her torso. She has done her best to style her chestnut hair to look like a famous performer. Her ears are large.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a habit of throwing herself into exceedingly dangerous situations.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: To be a Seamstress again.
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Criminal record. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 17 (1d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 20 (+5) | 16 (+3) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Auran, Elven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 100 gp.
Dariff Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'10" western woman, she wears a brown armored body suit, with a simple black line shooting up and back down. She wears her silver hair up in a very large beehive style do. Her eyes are likewise amber.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She feeds upon the attention of others.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Dariff and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Disciplined, Fighting. Flaws: Antagonistic. Bonds: Attractive. Occupation: Unemployed
Voice: High pitched, excited
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 90 gp.
Oriel Everly, Female Human [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is short and red. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She likes to make people angry or surprised. Oriel enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Oriel was raised in a hard working conservative environment. In her 11th year, her parents were killed by a dire rats raid, leaving Oriel alone in the world. After a stint in an orphanage, she was adopted. After a long history of fighting, Oriel and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and sabotage a competitor
Flaws: Insane, Antagonistic, Hedonist. Bonds: Job, Enemies. Occupation: Miller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 9 (-1) | 14 (+2) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Infernal, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 5000 cp.
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