Maynild Landon, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She has the majority of her body covered in plate. Her top hat is riddled with cuts and holes. Her thin eyebrows rest above her beady hazel eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Maynild grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk.
Flaws: Ugly. Bonds: Guardian, Religious, Adventurer. Occupation: Fisher
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Sylvan
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Duvamil Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her white hair is well kept. She has several tiny topaz earrings on each ear.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of her brother; and she has money and likes to spend it
Ideals: Artistic. Flaws: Secretive, Disease, Ugly. Bonds: Rich, Family. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp.
Vicky Presley, Female Human [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a simple burlap shirt and baggy pants. She conceals her hammer with her veritable burlap sack of a shirt. Her red hair is thinning but still full. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Logical, Fighting. Bonds: Attractive, Adventurer, Rich. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 sp.
Hugh Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars, and he perpetually has his dagger ready. His long silver hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting, Joker, Entrepeneur. Bonds: Attractive, Criminal record. Occupation: Spice Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Goblin, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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