Silaqui Van Es, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears just a violet suit, and is pretty ugly. Her wide-brimmed hat is riddled with cuts and holes. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She invites people to come help in her community garden.
History: She was born to a criminal king-pin and mafia family Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Gardener
Voice: Australian accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Uthemar Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue coat over a tan low-cut shirt, and a wide-brimmed hat upon his head, and carries axes. He has shaved his head bald. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Uthemar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. During his travels, Uthemar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Uthemar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Uthemar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has passion for adventuring and risk; and his relatives are trying to arrange a marriage
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Barkeep
Voice: Posh accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 10 (+0) | 8 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
Possessions: 10 pp. Smoky quartz (30 gp). 1 Masterwork Uncommon Weapon.
Diesa Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman wears grey painted combat armor at almost all times. Her blonde hair has been sun bleached extensively. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Diesa was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Marry her sister to traveling adventurers; and find a way to reverse the transformation of her sister
Ideals: Extrovert. Bonds: Family, Poor, Adventurer. Occupation: Unemployed
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 12 (+1) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 3000 cp.
Ownka Bradly, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman wears baggy black pantaloons and a violet scarf. Her golden hair is drawn into a tight pony tail with a butterfly scrunchie. She wears a mask on her face.
Personality: She is witty, but her monotone delivery comes off as unnerving She invites people to come help in her community garden.
History: Ownka was born the youngest of three triplets. Her martial abilities were realized during a raid on her village. She was granted martial powers by her dying sister.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Joker, Philantrophist, Gifted. Bonds: Poor, Family. Occupation: Carpenter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 1)
Armor Class 7
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 4 (-3) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp. 1 Average lock.
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