Shane Elton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a skull on it. His red hair is cut jaggedly and amateurishly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. He has a small toy that he constantly fidgets with.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Logical. Flaws: Antagonistic, Addict, Disease. Bonds: Rich, Criminal record. Occupation: Cartwright
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1300 sp. Obsidian (9 gp). Moss agate (9 gp). Coral (100 gp). 1 Good lock.
Arara Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears just a blue suit. Her hair, while still mostly brown, has prominent grey streaks. She tend to wears goggles to shield her eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born in the south to a Dyer, Arara learned a great deal about her father's area of expertise. She found a children's book about a Elf Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To reunite with her absent father; and find a way to reverse the transformation of her brother
Ideals: Optimist. Flaws: Shy. Bonds: Adventurer, Job, Family. Occupation: Dyer
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 0 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 3 (-4) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 30 gp.
Mara Netyoive, Female Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed mace, just in case. She is an epitome of beauty. Her chestnut hair is lengthy and is close to two feet long. Her eyes are violet and she is always smoking a pipe.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Bricklayer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Brass mug with jade inlays (200 gp).
Agatha Branson, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses like a well dressed Glassblower does. Her blonde hair is cut short. She wears a mask on her face.
Personality: Agatha is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She cannot resist a sob story and will often dote over anyone who has one.
History: Agatha was raised in a hard working conservative environment. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting drow, the young Agatha began to lead the lost caravan. She has drifted from career to career and currently works as a Glassblower.
Motivation: Many drow want her driven away.
Ideals: Extrovert, Philantrophist, Entrepeneur. Bonds: Job, Enemies. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
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