Everard Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright yellow suits and hats, and carries longswords. He has a red handlebar mustache and slicked back red hair. His eyes are a pleasant violet.
Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his painting dream.
Motivation: He has a crush on the local Blacksmith; and he would like to get married and retire
Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Military, Rich, Has a crush. Occupation: Courier
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 4 (-3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 30 pp.
Three Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has moderate length lavender fur. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Three lived on a farm with her mother, near the main road leading to a nearby town. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Three and her spouse have recently divorced.
Motivation: Sabotage a competitor; and her relatives are trying to arrange a marriage
Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Military, Family. Occupation: Fletcher
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. Smoky quartz (70 gp).
Skamos Judgment, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long silver hair kept up in a rat tail. His eyes are white and beady.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also hits on women, regardless of circumstances.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Skamos was born on a far eastern island where he grew up under the tutelage of his father, an expert Hunter. He moves from town to town, unable to find a place to settle.
Motivation: He has a crush on the local Dyer; and he is content
Ideals: Passionate. Flaws: Ugly, Mundane. Bonds: Immigrant, Has a crush. Occupation: Hunter
Voice: Stutters
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 8 (-1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 sp.
Millicent Skelton, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a brown vest and prefers black and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is short and silver. She has amber eyes.
Personality: Cocky and sure of herself, she believes she is the best Guard born in the past three hundred years. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Millicent is combative with any and all who dare try her patience in the slightest.
History: Born in a small village she learned the ways of the warrior from her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Guard. She has been a successful dealer in antiques buying low and selling high.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Justice, Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Guard
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 1000 cp. Blue quartz (14 gp).
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