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NPC Generator

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Advanced [show]


Elizabeth Ramsey, Female Human [Permalink]

Personal [hide]

Description: She stands about 6'1" and wears an entirely grey suit with green socks and a vest with buckled shoes. Her left leg appears badly burned and disfigured. Her hair is greying and her face has many wrinkles. She wears round tiny glasses practically rammed into her face.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is afraid of women and trembles around them

History: Elizabeth was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Hunter

Voice: Sensual and smooth

Attributes [hide]

Elizabeth Ramsey, Female Human Druid 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)10 (+0) 14 (+2)11 (+0)
Skills Deception +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 pp.


Social Check DCs


Donella Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries hammers. She has styled her auburn hair well, parting it to the right. Her hazel unseeing eyes seem to look past you.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She works hard and plays hard.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A gifted student she started as a Hunter, but she got bored and became a Navigator. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Ideals: Fighting. Flaws: Disease, Hedonist. Bonds: Adventurer, Job. Occupation: Navigator

Voice: Tuts and clicks tongue

Attributes [hide]

Donella Umbodoben, Female Gnome Aristocrat 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)5 (-3) 11 (+0)14 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 150 gp. Blue quartz (12 gp).


Social Check DCs


Matilda Everly, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brown hair is heavily combed to the left. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She does not believe in violence as a means to an end. She is a dedicated Courier but believes her peers are too gung-ho.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Matilda was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Courier. She left for the east, certain she would find work there.

Motivation: She wants revenge against gnolls.

Ideals: Pacifist. Bonds: Attractive, Enemies, Slave, Immigrant. Occupation: Courier

Voice: Soft and mumbly

Attributes [hide]

Matilda Everly, Female Human Druid 2
Medium (4'10") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)14 (+2) 10 (+0)8 (-1)
Skills Perception +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 220 gp.


Social Check DCs


Simon Nash, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a yellow coat with black slacks. He carries with him a set of ceremonial daggers on his belt, each one with a emerald on the hilt. He wears a top hat to cover his moderate length auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Simon's first love is himself. His second love is also himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by orcs. Simon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He has a rivalry with the Church that dominates his actions; and many orcs want him driven away

Ideals: Fighting, Impeccable. Flaws: Hedonist. Bonds: Religious, Enemies. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Simon Nash, Male Human Rogue 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)12 (+1) 10 (+0)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs

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