Drogo Burton, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze, and carries daggers. His black hair is styled in orderly dreadlocks. He is baby faced.
Personality: He never swears and excessively uses polite adverbs when speaking. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the north, but his parents moved at a very young age to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he is greedy
Ideals: Fighting, Optimist, Philantrophist. Bonds: Rich, Immigrant. Occupation: Beggar
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp.
Roge Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his club ready. He wears a deerstalker hat to cover his moderate length blonde hair. He wears round tiny glasses practically rammed into his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As long as the job gets done he does not care how it got done.
History: Sold as a small child to a slaver, Roge was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Flaws: PTSD. Bonds: Job, Mentor. Occupation: Barkeep
Voice: Middle-eastern accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
1 (-5) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -3 / 1d4-5, Ranged +4 / 1d4+2, Grapple +2
Possessions: Tourmaline (50 gp). 1 Breastplate.
Tenena Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'0" has a big stupid grin on her face most of the time. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is greying and her face has many wrinkles. Her eyes are likewise green.
Personality: Tenena is depressed about a lot of things. She tends to be a nihilist. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born to a poor family in the city she treasured whatever gifts she got. Her childhood dream was to be a Interpreter, but she was a colossal failure. She became a Fletcher soon after.
Motivation: To settle down with her crush; and to be a interpreter again
Flaws: Depressed, Forgetful. Bonds: Poor, Job, Has a crush. Occupation: Fletcher
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp.
Uraim Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears tattered old clothes. His auburn hair is cut short. He wears a mask on his face.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.
History: Uraim hails from a village terrorized by gnolls. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better world.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Adventurer, Enemies. Occupation: Actor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 50 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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