Brogg Ryley, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man wears a white costume with the symbols of the sun god on his torso. His clothes are grease stained in places. He keeps his white hair in a flapper bob. His hazel eyes have a joyful gleam in them most of the time.
Personality: This man loves painting and to teach people painting more than just about anything. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born at the edge of vast forest. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He has never given up on his painting dream.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Artistic. Bonds: Poor, Immigrant, Enemies, Nature. Occupation: Fletcher
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 16 (+3) | 7 (-2) | 12 (+1) | 2 (-4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 30 gp.
Diesa Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her chestnut hair is slicked back into a classic pompadour. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is happy with her job as a Slave Trader. She turns her eye from what people do, preferring to live and let live. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born a particularly ugly child, much to the horror of her parents. Like her father and her brother before her, after school she went straight into learning to become a Slave Trader. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture
Flaws: Insomniac, Shy, Ugly. Bonds: Job, Adventurer, Criminal record. Occupation: Slave Trader
Voice: Spits and sputters
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: 1 Buckler.
Nora Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is wearing the road beaten gear of a warrior. She has wavy golden hair. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is fixated on the number 5. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Nora is combative with any and all who dare try her patience in the slightest.
History: Born in the west to a Merchant, Nora learned a great deal about her father's area of expertise. When Nora reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She became a Merchant soon after.
Motivation: She is not mentally stable, and does not behave rationally; and sabotage a competitor
Ideals: Fighting, Justice. Flaws: Ugly, Insane. Bonds: Job, Military. Occupation: Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 5000 cp. Freshwater pearl (7 gp).
Sumnes Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a violet shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She has moderate length silver hair. Her fierce hazel eyes like to dwell on things.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She plays an instrument quite well.
History: She was born in the north. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She left for the north, certain she would find work there.
Motivation: To end her boredom.
Ideals: Artistic. Flaws: Mundane, Racist. Bonds: Attractive, Immigrant. Occupation: Guard
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 20 gp.
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Their contribution stands as a beacon of hope for all adventurers!


