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NPC Generator

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Lvl.
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Advanced [show]


Eridred Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is an epitome of beauty. Her tied-back hair is blonde. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She feeds upon the attention of others.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now spends her time doing works of charity.

Motivation: Money/treasure; and she uses money and sex appeal to get what she needs

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Rich, Attractive. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Eridred Bigtoe, Female Dwarf Expert 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)8 (-1) 16 (+3)8 (-1)
Skills Deception +1, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 180 gp. 1 Masterwork Common Melee.


Social Check DCs


Azzakh Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely green suit with black socks and a vest with buckled shoes. His white crest is still thick. His eyes are red.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a very good compulsive liar and kleptomaniac.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Dragonborn Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: A need for knowledge about a nearby landmark; and he is a bit of a kleptomaniac

Flaws: Emotional, Disease. Bonds: Attractive, Criminal record, Adventurer. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Azzakh Fharngnarthnost, Male Dragonborn Monk 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)15 (+2) 11 (+0)15 (+2)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Oolah Merton, Female Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned female wears a white tunic with black highlights, and long pastel pants that bunch up around her shoes. She is tall, broad shouldered and powerfully built. She has no hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She plays an instrument quite well.

History: Born in the west her family was never financially stable. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets.

Ideals: Artistic. Flaws: Ugly, Addict, Secretive, PTSD. Bonds: Poor. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Oolah Merton, Female Half-Orc Aristocrat 1
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 6 (-2)3 (-4)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Orc, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Alvyn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. His green unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the east. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Alvyn hails from a village terrorized by dire rats. Like his father and his brother before him, after school he went straight into learning to become a Bounty Hunter. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Pacifist. Flaws: Disease, Impulsive. Bonds: Enemies, Job. Occupation: Bounty Hunter

Voice: Jamaican accent

Attributes [hide]

Alvyn Folkor, Male Gnome Expert 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)4 (-3) 9 (-1)13 (+1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. Deep green spinel (160 gp).


Social Check DCs

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