Hugolina Wedgwood, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her black hair up in a very large beehive style do. Her eyes are blue.
Personality: Eccentric and domineering, Hugolina will drive conversation. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Hugolina was born with her mother's beautiful face. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shepherd work with an outfit from a few towns over. Shepherd work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Shepherd for the past few years.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Extrovert. Flaws: Secretive. Bonds: Rich, Attractive, Job. Occupation: Shepherd
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 30 gp.
Bune Sly, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears green trousers with violet and white striped suspenders. She wears various colorful collared shirts. Her hair is purple, silky, and of moderate length. Her eyes are white and catlike.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She also has developed a complete distrust of the Stableman profession.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has achieved small success as a Dyer.
Motivation: Balancing her hectic life and new Dyer responsibilities is difficult; and further expansion of business
Flaws: Insane. Bonds: Attractive, Job, Military, Mentor. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Auran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp. Large well-done wool tapestry (200 gp).
Ootah Jacobs, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she has the majority of her body covered in plate, and is pretty ugly. She has done her best to style her silver hair to look like a famous performer. Her brown eyes peer out from beneath her top white hat.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born to a pair of adventurers, Ootah grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Revenge.
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Mason
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp.
Sweet Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy cinnamon fur. He likes to wear ponchos typically of a light brown in addition to tight pants. He has a hunchback. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. His yellow eyes dart from person to person.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.
Motivation: Money/treasure; and to reunite with his old friends
Ideals: Persistence, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Mentor, Rich. Occupation: Seamstress
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp. Rhodochrosite (15 gp).
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