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NPC Generator

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Advanced [show]


Roge Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft grey waves gently in the breeze. His hair is silver and curly. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He is wracked by social anxiety; and money/treasure

Ideals: Persistence. Flaws: Impulsive, Disease, Fearful. Bonds: Rich. Occupation: Layabout

Voice: Slurs words

Attributes [hide]

Roge Warmwater, Male Halfling Barbarian 1
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)9 (-1) 5 (-3)11 (+0)
Skills Deception +2, Investigation +1
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp.


Social Check DCs


Symma Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her attire stands in sharp contrast to her morningstar, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her long white hair is drawn into a two foot long braid. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born in the south. A gifted student she started as a Cartwright, but she got bored and became a Courier. She then took over the family business and is one of the better Courier for hire.

Motivation: Wants to open a new tavern; and to reunite with her absent father

Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Job, Family. Occupation: Courier

Voice: Mumbles to self between sentences

Attributes [hide]

Symma Musgraben, Female Gnome Paladin 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 18 (+4)12 (+1) 8 (-1)13 (+1)
Skills Deception +3
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Nazdûg Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tattered old clothes. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Nazdûg lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Religious, Family. Occupation: Herbalist

Voice: Russian accent

Attributes [hide]

Nazdûg Colby, Male Half-Orc Adept 1
Medium (6'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)8 (-1) 8 (-1)7 (-2)
Skills Athletics +2, Investigation +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. Silver pearl (100 gp).


Social Check DCs


Diggory Warwick, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. He wears a broad hat to hide his balding. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Flattery will make him almost putty in your hands.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Diggory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Diggory. He has built up a small fortune and can afford his own way.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Addict, Ugly, Selfish. Bonds: Rich, Criminal record. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Diggory Warwick, Male Human Fighter 2
Medium (5'6") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 90 gp.


Social Check DCs

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