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NPC Generator

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Advanced [show]


Sarah Addington, Female Human [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears grey leather gloves, a grey jacket, and tight pants. Her hair is always cut to a buzz. Her eyes are brown and beady.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: The child of a Bellfounder, who enjoyed hunting, Sarah was taken on many hunting expeditions. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's looking for her big break; and wants to raise her children well

Flaws: Ugly, Shy. Bonds: Nature, Family, Adventurer. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Sarah Addington, Female Human Adept 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)9 (-1) 9 (-1)16 (+3)
Skills Animal Handling +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Rose (60 gp). 1 Hourglass.


Social Check DCs


Gerard Dudley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses like a well dressed Sculptor does. He wears his blonde hair up. He has green eyes and a grey hat with a tan feather.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast mountains. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Sculptor.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Poor, Nature. Occupation: Sculptor

Voice: Dark and ominous

Attributes [hide]

Gerard Dudley, Male Human Ranger 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)10 (+0) 7 (-2)11 (+0)
Skills Medicine +0, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Azurite (12 gp).


Social Check DCs


Vonbin Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bald on top and has large blonde tufts of hair around his ears. His hazel unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Family, Military, Adventurer. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Vonbin Graybeard, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)6 (-2) 10 (+0)2 (-4)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 gp.


Social Check DCs


Artin Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She dresses well, typically a more casual-formal manner. She is an epitome of beauty. Her white hair is well kept. Her eyes are likewise green.

Personality: Cocky and sure of herself, she believes she is the best Dyer born in the past three hundred years. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. Brilliant and gifted she never wanted to apply herself. She has worked as a Dyer like her mother before her.

Motivation: She is compelled to act according to her religious beliefs; and further expansion of business

Ideals: Gifted. Bonds: Attractive, Job, Religious, Enemies. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Artin Graybeard, Female Dwarf Expert 3
Medium (3'10") Dwarf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)7 (-2) 8 (-1)7 (-2)
Skills Athletics +4, Performance +0
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +0

Possessions: 80 pp. Tourmaline (70 gp). Red-brown spinel (70 gp).


Social Check DCs

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