Mary Harlow, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair, while still mostly brown, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has achieved small success as a Apothecary.
Motivation: She's in love; and to settle down with her crush
Ideals: Opinionated, Gifted. Flaws: Shy. Bonds: Job, Has a crush. Occupation: Apothecary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 7 (-2) | 4 (-3) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
Possessions: 200 sp. 4 Antitoxin.
Margery Westcott, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She is wearing a perfectly clean shirt and pair of pants. Her chestnut hair, when down, is lengthy. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a Fortune-teller first and foremost. She believes firmly that knowledge should be universal. She does not trust anyone and sleeps with one eye open.
History: A powerful wizard made her what she is. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Margery took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She has drifted from career to career and currently works as a Fortune-teller.
Motivation: Expand her business; and further expansion of business
Flaws: Addict, Insomniac. Bonds: Attractive, Job, Mentor, Nature. Occupation: Fortune-teller
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 8000 cp. A delicate silver chain set with a tourmaline (40 gp). Solid gold idol (500 gp). 1 Darkwood Buckler.
Marbas Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He carries with him a set of swords on his belt, each one with a ruby on the hilt. His hair is white and curly. His eyes are silver and catlike.
Personality: He is irascible and easily irritated. His job bores him to no end. He has decided to make it more interesting.
History: Marbas lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Family. Occupation: Marshal
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 5 (-3) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 40 gp.
Ribbles Turen, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and black handkerchief worn on his left side. He is bristling with hidden weapons, mostly hand crossbows and whips. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has gleaming, smiling gray eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.
Motivation: Wishes to resurrect an old love; and he has comitted a past crime that haunts him to this day
Ideals: Optimist, Gifted. Flaws: Disease, Insomniac. Bonds: Criminal record, In love. Occupation: Bounty Hunter
Voice: Italian accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 6 (-2) | 10 (+0) | 12 (+1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Gnome, Giant
Attacks Melee -2 / 1d4-4, Ranged +0 / 1d4-2, Grapple -2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 100 sp. 1 Banded mail.
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