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NPC Generator

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Advanced [show]


Balam Charity, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Assassin uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and purple. His gold eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Balam was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Assassin.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Job, Attractive, Mentor. Occupation: Assassin

Voice: Sensual and smooth

Attributes [hide]

Balam Charity, Male Tiefling Expert 1
Medium (5'0") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)17 (+3) 11 (+0)16 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 150 gp. Solid gold idol (200 gp).


Social Check DCs


Beast In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and he perpetually has his rapier ready. His orange fur is heavily combed to the left. He is very pretty but has cold, dead eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Beast was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Criminal record, Family. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Beast In the Wind, Male Tabaxi Monk 2
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)9 (-1) 12 (+1)8 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 1900 sp. 1 Healer’s kit.


Social Check DCs


Flame Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears many layers of old clothing at all times. His yellow fur is drawn into a tight pony tail with a rose scrunchie. His eyes are blue and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to loving parents in a slum to the west. When Flame reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Poor, Military, Enemies. Occupation: Adventurer

Voice: Hard of hearing, loud

Attributes [hide]

Flame Thunder, Male Tabaxi Warlock 3
Medium (5'1") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)8 (-1) 10 (+0)9 (-1)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Hugolina Bradly, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her long brown hair reaches down to her waist. She wears a mask on her face.

Personality: Abrasive and pushy, she has a hard time making friends. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After months of barely getting by, Hugolina managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is greedy; and many drow want her driven away

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Criminal record, Enemies. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Hugolina Bradly, Female Human Ranger 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)15 (+2) 10 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 800 sp.


Social Check DCs

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