Gerard Churchill, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. His silver hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Joker, Fighting. Bonds: Criminal record, Poor, Adventurer. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 8 (-1) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 280 gp.
Quillathe Rothenel, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears blue trousers with pastel and green striped suspenders. She wears various colorful collared shirts. She wears her brown hair down. Her brown eyes dart from person to person.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Quillathe grew up listening to her father's many stories. She helped her father out around the business and became quite the natural. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Further expansion of business; and a need for knowledge about a nearby landmark
Ideals: Athletic, Logical. Bonds: Attractive, Adventurer, Job. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 7 (-2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 130 gp.
Moon Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a pastel shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His orange fur has been sun bleached extensively. His amber eyes dart from person to person.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bowyer arts, while his mother instructed him in etiquette, music and courtly manner. Moon was born on a far western island where he grew up under the tutelage of his father, an expert Bowyer. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Shy, Antagonistic. Bonds: Mentor, Rich, Immigrant. Occupation: Bowyer
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 18 (+4) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. 1 Masterwork Artisan’s tools.
Zûgor Kirby, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has no hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a desert tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Impeccable, Professionalism, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Assassin
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 300 sp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
