Agnes Stratford, Female Human [Permalink]
Personal [hide]
Description: She wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. With wild blonde hair. Her violet unseeing eyes seem to look past you.
Personality: She exudes charisma. She is a tour de force of persuasion. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Locksmith father left her crippled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Flaws: Disease, Secretive. Bonds: Attractive, Rich. Occupation: Shoemaker
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 3000 cp.
Theriatis Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He has a slight overbite and is overall scrawny. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Overbrimming with self-confidence, Theriatis isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He is afraid of women and trembles around them
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother
Ideals: Impeccable. Flaws: Ugly, Shy, Disease. Bonds: Family. Occupation: Bricklayer
Voice: Switch between two voices
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 8 (-1) | 7 (-2) | 7 (-2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: Brown-green garnet (40 gp).
Alberich Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has dyed his greying black hair a little too much giving a sharp black color. His eyes, though not visible through his cowl, are green.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He is wracked by social anxiety; and to reunite with his old friends
Ideals: Athletic, Persistence. Flaws: Selfish, Disease, Fearful. Bonds: Adventurer. Occupation: Armorer
Voice: Italian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
Elaim Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is always cut to a buzz. He wears a mask on his face.
Personality: He will rave to anyone who will listen. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and revenge
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Family, Rich, Enemies. Occupation: Map Maker
Voice: Aggressive tone
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 8000 cp. 1 Half-Plate.
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