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NPC Generator

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Advanced [show]


Hunter Barney, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and prefers to wear flannel. His right leg appears badly burned and disfigured. His black hair is lengthy. This violet eyed southerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Athletic. Flaws: Insomniac. Bonds: Criminal record. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

Hunter Barney, Male Human Ranger 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)9 (-1) 17 (+3)5 (-3)
Skills Investigation +1, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Golden pearl (150 gp). 1 Chain shirt.


Social Check DCs


Heather Birkenhead, Female Human [Permalink]

Personal [hide]

Description: Standing 4'7", this woman typically wears grey cloth garments or leather armor. Her long black hair reaches down to her waist. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born the only child of a wealthy merchant. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has dedicated herself to building a better trade route.

Motivation: Wants to work out more often; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Entrepeneur, Athletic. Flaws: Insomniac, PTSD. Bonds: Adventurer. Occupation: Slave Trader

Voice: High pitched, excited

Attributes [hide]

Heather Birkenhead, Female Human Sorcerer 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)8 (-1) 14 (+2)9 (-1)
Skills Athletics +2, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Alice Crawford, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a deerstalker hat to hide her balding. She wears round tiny glasses practically rammed into her face.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is used to getting what she wants. In part because she is a meticulous planner.

History: She is the product a well kept family trust fund and as such has never really known need. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Money/treasure; and she desires power and/or immortality

Ideals: Professionalism. Flaws: PTSD. Bonds: Adventurer, Enemies, Rich. Occupation: Herbalist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alice Crawford, Female Human Druid 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)12 (+1) 7 (-2)11 (+0)
Skills Arcana +3, Medicine +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 cp. Jet (80 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Joser Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses in collared shirts and wears a proper scarf over his head. His red hair is slicked back into a classic pompadour. His violet eyes peer out from beneath his top red hat.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Joser was born the youngest of three triplets. When Joser reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Flaws: Secretive. Bonds: Attractive, Family, Military. Occupation: Spy

Voice: Laughs frequently while speaking

Attributes [hide]

Joser Wiseacre, Male Halfling Fighter 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)12 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 pp. Amethyst (50 gp). Bloodstone (80 gp). Sard (80 gp).


Social Check DCs

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