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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mary Marston, Female Human [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a brown and blue robe with the hood down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. Her long blonde hair reaches down to her waist. She wears a mask on her face.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Around other people she will do her best to conceal her emotions and appear jolly.

History: Mary was born the youngest of three triplets. She found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Due to her spouse's obsession with being a Fisher they were divorced and she won custody of their daughter. She worked as a Unemployed, and she later adopted a second daughter.

Motivation: Wants her loneliness to end; and to settle down with her crush

Ideals: Optimist. Flaws: Shy. Bonds: Family, Adventurer, Has a crush. Occupation: Unemployed

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mary Marston, Female Human Warrior 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)9 (-1) 7 (-2)11 (+0)
Skills Animal Handling +0, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 110 gp.


Social Check DCs


Anverth Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. His hair, while still mostly auburn, has prominent grey streaks. His eyes are a pleasant violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy, self-centered, vain, and jealous.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: Regain custody of his daughter; and doesn't want to be a apothecary and was forced into it by his family

Flaws: Shy, Selfish. Bonds: Rich, Adventurer, Family. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anverth Musgraben, Male Gnome Warrior 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +1, Athletics +2
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2

Possessions: Rose (50 gp). Bloodstone (50 gp). 1 Chain shirt.


Social Check DCs


Mara Remein, Female Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged woman is well dressed, but even with her fine clothing she looks run-down and is in decent physical shape. Her black hair is heavily combed to the left. Her eyes are brown and catlike.

Personality: While she acts the brute, she is far gentler than she would appear. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Mara was born the youngest of three triplets. Her parents enrolled her in a Cleric school at a young age so that she could practice her divine talents. She now travels the world, in search of power and loot.

Motivation: To be a Actor again; and balancing her hectic life and new barber responsibilities is difficult

Ideals: Fighting, Gifted. Bonds: Adventurer, Family, Job. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

Mara Remein, Female Half-Elf Cleric 1
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)10 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Hugh Reed, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with black socks and a vest with buckled shoes. His red hair has been sun bleached extensively. His violet eyes are slightly larger than normal.

Personality: He never swears and excessively uses polite adverbs when speaking. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He's also a talented Courier, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Optimist. Flaws: Hedonist. Bonds: Criminal record, Job, Family. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Hugh Reed, Male Human Expert 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 5 (-3)9 (-1)
Skills Insight -1, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp. 1 Average lock.


Social Check DCs

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