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NPC Generator

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Advanced [show]


Hadarai Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Cook. He sports a flattop hair cut. He has a dull look in his green eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a ruthless business man, a trait he acquired from his father.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Baker, but he was a colossal failure. He inherited the family business which he has now maintained for 4 years.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Hadarai Iranapha, Male Half-Elf Expert 1
Medium (5'11") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)13 (+1) 7 (-2)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 8
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 20 gp.


Social Check DCs


Andram Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his purple hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. As long as the job gets done he does not care how it got done.

History: He got into the Tanner business at a young age. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To get a good night's sleep.

Ideals: Professionalism, Gifted. Flaws: Insomniac. Bonds: Adventurer, Job. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Andram Tragedy, Male Tiefling Cleric 1
Medium (6'0") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 6 (-2)13 (+1) 7 (-2)9 (-1)
Skills Arcana +3, Athletics +0
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 gp.


Social Check DCs


Philomena Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a lot of dark rich colors, with gold accents. She keeps her black hair in a pixie cut. Her otherwise smooth face is marked with small tiny scars.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Animals are drawn to her, and she is able to talk to them.

History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Engraver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Philomena fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels the way she acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Gifted, Fighting. Bonds: Attractive, Poor. Occupation: Engraver

Voice: Spits and sputters

Attributes [hide]

Philomena Warmwater, Female Halfling Barbarian 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)13 (+1) 10 (+0)10 (+0)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. Rhodochrosite (14 gp).


Social Check DCs


Jo Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is red and curly. She wears a mask on her face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a great chef.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was very strict, and drilled into her lessons on being the perfect lady. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Nothing but the best is good enough for her; and a need for knowledge about a nearby landmark

Ideals: Gifted, Impeccable. Bonds: Poor, Nature, Adventurer. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Jo Goodbarrel, Female Halfling Warrior 1
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)8 (-1) 11 (+0)14 (+2)
Skills Nature +1, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp.


Social Check DCs

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