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NPC Generator

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Lvl.
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Seed

Advanced [show]


Emmeline Wellington, Female Human [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She carries a battered monstrous two handed axe and tarnished nunchaku as well. Her hair is black and very short. Her eyes are green and catlike.

Personality: She loves telling others what to do and how they should feel about things. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born to a Merchant, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Dyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes her a fraud.

Ideals: Fighting, Opinionated. Bonds: In love, Poor, Enemies. Occupation: Dyer

Voice: Ums and uhs a lot

Attributes [hide]

Emmeline Wellington, Female Human Sorcerer 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 800 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alice Rutland, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears very tight pants and wife beaters, though occasionally she sports a grey coat. With bright black hair. Her brown eyes peer out from beneath her small grey hat.

Personality: She is calm most of the time but flees social interaction. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Gifted from a young age, Alice studied abroad. She found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and to reunite with her old friends

Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Attractive, Adventurer. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Alice Rutland, Female Human Barbarian 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 150 gp. 1 Everburning torch.


Social Check DCs


Morana Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is bristling with hidden weapons, mostly whips and shields. Her silver hair has been sun bleached extensively. She has gray eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Morana hails from a village terrorized by giants. She moved out north to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and wants to have a good time and be beloved

Ideals: Optimist, Justice. Bonds: Poor, Criminal record, Enemies. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Morana Stoutale, Female Dwarf Barbarian 1
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)6 (-2) 9 (-1)7 (-2)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1

Possessions: 40 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Mozû Stapleton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear ponchos typically of a light black in addition to tight pants. He has a black handlebar mustache and slicked back black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Energy wise he seems alert and responsive.

History: He comes from a rich western family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother.

Ideals: Athletic, Optimist, Professionalism. Flaws: Insane. Bonds: Rich, Family. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Mozû Stapleton, Male Half-Orc Barbarian 2
Medium (6'7") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)8 (-1) 14 (+2)9 (-1)
Skills Arcana +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 240 gp. 1 Banded mail.


Social Check DCs

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