Aramil Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his ceremonial dagger ready. His brown hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.
Personality: He likes to make people angry or surprised. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Adventurer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Chalcedony (50 gp).
Rimmon Weary, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fancy green suit. He has wavy black hair. His silver eyes have a joyful gleam in them most of the time.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is frequently practicing swordplay.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Athletic. Flaws: Shy, Disease. Bonds: Attractive, Military, Rich. Occupation: Animal Trainer
Voice: Russian accent
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 3 (-4) | 18 (+4) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Gnome, Auran, Gnoll, Druidic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp.
Dalgal Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his white hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a very good compulsive liar and kleptomaniac.
History: He was raised in a forest tribe. When Dalgal reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Insomniac, Disease. Bonds: Attractive, Criminal record, Nature, Military. Occupation: Roofer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp. Tourmaline (160 gp).
Mantus Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a robe, a symbol of death around his neck, and a longsword on his belt. He wears a small hat to cover his moderate length silver hair. His black eyes dart from person to person.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Barrister and found it very stressful. He tends to his Barrister job now, and dutifully fulfills any obligations he has.
Motivation: To find somewhere to settle down; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Job, Immigrant. Occupation: Barrister
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 160 gp.
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