Fallond Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He likes to wear brown tank tops with black pants. His white hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to make people angry or surprised. He cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a slaver, Fallond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Fallond was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Fallond's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Fallond and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Philantrophist. Flaws: Ugly, Insane, Antagonistic. Bonds: Mentor. Occupation: Sage
Voice: Scratchy, weak
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 150 gp.
Drogo Branson, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he usually wears his brown robe and has his hand crossbow always slung over his shoulder. He wears a Stetson hat to cover his moderate length brown hair. His green eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of a Dyer, who enjoyed hunting, Drogo was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants a kiss; and he wants to get laid
Ideals: Joker, Gifted. Bonds: Nature, Has a crush. Occupation: Server
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 5 (-3) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 110 gp. Tiger eye turquoise (4 gp).
Imsh Yeardley, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a green coat with pastel slacks. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a butterfly on it. His auburn hair is cut short. His fair skin shows little sign of his aristocratic breeding.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also is a firm believer in the manly ideal.
History: Born in the north his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion
Flaws: Selfish, Impulsive. Bonds: Attractive, Poor, Family. Occupation: Beggar
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 6 (-2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 120 gp.
Sybil Tyndall, Female Human [Permalink]
Personal [hide]
Description: This woman wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She has a penchant for wearing a ring with an oversized topaz on her right hand. She has shaved her head bald. She wears large thick round spectacles.
Personality: She never swears and excessively uses polite adverbs when speaking. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Sybil was born in the north. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has money and likes to spend it.
Ideals: Optimist, Persistence. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Seamstress
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 13 (+1) | 10 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
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