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NPC Generator

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Advanced [show]


Georgina Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized white coat. She carries a battered dagger and tarnished flail as well. Her black hair is braided into rings. She wears an eyepatch.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Guardian. Occupation: Barrister

Voice: Speaks with squeezed throat

Attributes [hide]

Georgina Elderberry, Female Halfling Rogue 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)7 (-2) 11 (+0)9 (-1) 12 (+1)8 (-1)
Skills Persuasion +1, Religion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2

Possessions: 160 gp.


Social Check DCs


Vadania Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is renowned for her bright blue dresses and hats. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are gray and she is always smoking a pipe.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Animals are drawn to her, and she is able to talk to them.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Vadania Wasanthi, Female Elf Fighter 2
Medium (5'5") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)13 (+1) 9 (-1)8 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Philomena Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a faded coat and loose pants complete with deerstalker hat. Her hair is long and blonde with streaks of auburn, and is pulled back with small white clips. Her otherwise smooth face is marked with small tiny scars.

Personality: She is irascible and easily irritated. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Gifted from a young age, Philomena studied abroad. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was always very intelligent and has formed a secret society of specialists.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she has a rivalry with the church that dominates her actions

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Religious, Enemies. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Philomena Goodearth, Female Halfling Bard 2
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 13 (+1)9 (-1) 8 (-1)16 (+3)
Skills Medicine +1, Performance +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 4 Holy water.


Social Check DCs


Krimmon Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He keeps his red hair in a flapper bob. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He plays an instrument quite well.

History: He was born into a rich family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Rich, Adventurer. Occupation: Masseuse

Voice: Scratchy, weak

Attributes [hide]

Krimmon Stoutman, Male Halfling Bard 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)16 (+3) 8 (-1)12 (+1)
Skills Religion +5, Stealth +2
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Draconic, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 50 gp. Moonstone (30 gp).


Social Check DCs

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