Margery Stanley, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she likes to wear ponchos typically of a light grey in addition to tight pants, and is pretty ugly. She wears her hair in dreadlocks. She has a dull look in her violet eyes.
Personality: She speaks before she thinks and is too direct. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barrister arts, while her mother instructed her in etiquette, music and courtly manner. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Margery grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Margery. She has recently gotten a pet goose that steals things from people.
Motivation: Wishes to resurrect an old love; and she has comitted a past crime that haunts her to this day
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Rich, Criminal record, In love. Occupation: Barrister
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. Silver chalice with lapis lazuli gems (110 gp). 1 Masterwork Common Ranged Weapon.
Caelynn Dulmage, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Mercenary. Her skin is fair and her fingers are delicate and long. She wears her hair in dreadlocks. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Caelynn grew up listening to her father's many stories. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She now travels the world, in search of power and loot.
Motivation: She'd like to take her coworkers down a peg; and a strong sense of loyalty to halfling people
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Guardian, Adventurer, Job. Occupation: Mercenary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
Laucian Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his golden hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: Laucian is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father.
Ideals: Fighting, Athletic, Extrovert. Bonds: Religious, Family. Occupation: Masseuse
Voice: Slurs words
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 6 (-2) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Jaxi Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who wears baggy green pantaloons and a brown scarf, she is not a threatening figure. Her feathered hat is riddled with cuts and holes. She has a tattooed face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is lazy and tries to find solutions quickly.
History: Jaxi was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Carter they were divorced and she won custody of their son. She worked as a Seamstress, and she later adopted a second son.
Motivation: Wants to raise her children well; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Flaws: Ugly, Sensitive, Lazy. Bonds: Family, Debt. Occupation: Seamstress
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 90 gp. 1 Good lock.
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