Ella Gummen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she has a large blue mantle and cape that has been intricately interwoven into her brown robe. She has shaved her head bald. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Ella was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited her well, and with each successful project, she earned more gold and more respect from her peers. Days after completing her studies, news broke out that her hometown was attacked by illithids. Ella was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Expand her business; and she's repulsed by the pc
Flaws: Addict, Antagonistic. Bonds: Enemies, Family, Job. Occupation: Animal Trainer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 110 gp. Deep green spinel (100 gp).
Merihim Death, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is dark red and curly. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Merihim will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.
History: Merihim was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been saving his money to try and buy his sister's freedom.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Extrovert. Flaws: Fearful, Mundane. Bonds: Family, Nature. Occupation: Weaver
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 270 gp. 1 Half-Plate.
Cask Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is generally shirtless and showing off his tattooed chest. His fur is orange, silky, and of moderate length. His eyes are a pleasant amber.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. The war was a terrible time for him, and Cask does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A powerful brothel owner made him what he is. He worked as a nervous Fletcher and found it very stressful. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Disciplined. Flaws: Depressed. Bonds: Attractive, Military, Mentor, Job. Occupation: Fletcher
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.
Alice Petrie, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses like a well dressed Barkeep does. She has moderate length red hair. She wears a mask on her face.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Alice hails from a village terrorized by goblins. Her father had invested heavily in several trade routes and wanted her to inherit them. She ran away from her former home and has been making her living as a Barkeep for the past few years.
Motivation: Wants to have a good time and be beloved; and revenge
Ideals: Persistence, Optimist. Bonds: Job, Enemies, Rich. Occupation: Barkeep
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 15 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Celestial, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 1 Darkwood Buckler.
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