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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gerard Altham, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. His hair is greying and his face has many wrinkles. His blue eyes are passionate and lively.

Personality: Eccentric and domineering, Gerard will drive conversation. He invites people to come help in his community garden.

History: The child of western immigrants he idolized his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Athletic, Extrovert, Philantrophist. Bonds: Rich, Immigrant. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Altham, Male Human Monk 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)10 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 120 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Shadow Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. His fur is orange and very short. He has a dull look in his hazel eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not trust anyone and sleeps with one eye open.

History: Born in the south to a Architect, Shadow learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He inherited the family business which he has now maintained for 6 years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Poor, Job. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Shadow Thunder, Male Tabaxi Cleric 2
Medium (5'11") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 12 (+1)9 (-1) 15 (+2)7 (-2)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1500 sp. Golden yellow topaz (300 gp). Azurite (11 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bharash Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. He has dyed his greying copper crest a little too much giving a sharp copper color. He has red eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He was granted martial powers by his dying sister.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Ideals: Fighting, Gifted. Flaws: Sensitive. Bonds: Attractive, Job, Family. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Bharash Zzzxaaxthroth, Male Dragonborn Rogue 1
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)12 (+1) 7 (-2)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Bree Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. Her skin is fair and her fingers are delicate and long. Her long auburn hair reaches down to her waist. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born to loving parents in a slum to the west. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She's also a talented Sailor, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark; and expand her business

Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Poor, Job, Adventurer. Occupation: Ploughman

Voice: Tuts and clicks tongue

Attributes [hide]

Bree Hogcollar, Female Halfling Aristocrat 2
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 380 gp. 1 Masterwork Common Melee.


Social Check DCs

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