Maynild Lincoln, Female Human [Permalink]
Personal [hide]
Description: Standing 5'2", this woman wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She keeps her golden hair in a pixie cut. Her eyes, though not visible through her cowl, are amber.
Personality: She dislikes all the random violence that takes place in the south. She does not believe in violence as a means to an end. She is a dedicated Doctor but believes her peers are too gung-ho.
History: Maynild was born the youngest of three triplets. Maynild abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: Expand her business; and to be a stylist again
Ideals: Pacifist. Bonds: Poor, Family, Adventurer, Job. Occupation: Doctor
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 100 sp. 1 Banded mail.
Hecat Suspicion, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has dyed her greying red hair a little too much giving a sharp red color. Her otherwise smooth face is marked with small tiny scars.
Personality: She is witty, but her monotone delivery comes off as unnerving She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She got into the Bowyer business at a young age. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She was granted arcane powers by her dying brother.
Motivation: Meet up once more with her childhood friend; and she has comitted a past crime that haunts her to this day
Ideals: Joker, Gifted. Bonds: Criminal record, Job, Adventurer. Occupation: Bowyer
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp.
Elama Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a large tan jacket. She wears her hair in dreadlocks. Her eyes are brown and she is always smoking a pipe.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. As long as the job gets done she does not care how it got done.
History: The child of southern immigrants she idolized her mother. She worked as a nervous Mortician and found it very stressful. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has passion for adventuring and risk; and to be a crown-heir again
Ideals: Justice, Professionalism. Bonds: Immigrant, Job, Adventurer. Occupation: Mortician
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp. Amethyst (130 gp). 4 Thunderstones.
Veit Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears skinny pants and wears a brown and pastel robe with the hood down. His black hair is cut short. His gray eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a font of random trivia from the lore and stories he has discovered
History: The child of a Bounty Hunter, who enjoyed hunting, Veit was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: To clean up the streets; and he is greedy
Ideals: Logical. Bonds: Guardian, Nature, Job, Rich. Occupation: Junk Dealer
Voice: Uses sign language
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 130 gp. Red-brown spinel (40 gp). 1 Masterwork Common Melee.
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