Sarah Easton, Female Human [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She wears a colorful flower in her auburn hair. Her green eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Sarah will drive conversation. She has all her life been fascinated with painting.
History: Sarah was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. She found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends; and she desires power and/or immortality
Ideals: Extrovert, Artistic. Bonds: Poor, Attractive, Adventurer. Occupation: Sellsword
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 6
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 3 (-4) | 8 (-1) | 4 (-3) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee -1 / 1d4-3, Ranged -2 / 1d4-4, Grapple -3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 10 pp.
Eleanor Ansley, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her long black hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.
Personality: She dislikes all the random violence that takes place in the north. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and regain custody of her son
Ideals: Pacifist. Flaws: Disease. Bonds: Slave, Adventurer, Family. Occupation: Gardener
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 6000 cp. Rock crystal (50 gp).
Enna Meliamne, Female Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and is well dressed, constantly wearing a blue suit, tan shirt, and brown tie. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She invites people to come help in her community garden.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. After coming to the age of reason, Enna took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted psionic powers by her dying brother.
Motivation: Wants to work out more often; and balancing her hectic life and new healer responsibilities is difficult
Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Healer
Voice: Boston accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp. Large well-done wool tapestry (100 gp).
Orryn Turen, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a robe, a symbol of death around his neck, and a nunchaku on his belt. With bright chestnut hair and a scraggly beard. His eyes are likewise violet. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Detective business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Further expansion of business; and balancing his hectic life and new detective responsibilities is difficult
Ideals: Fighting. Bonds: Attractive, Job, Adventurer. Occupation: Detective
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp. Onyx (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
