Azaki Nailo, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a blue armored body suit, with a simple grey line shooting up and back down. His long chestnut hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a habit of throwing himself into exceedingly dangerous situations.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Flaws: Selfish, Impulsive, Mundane. Occupation: Dilettante
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 5 (-3) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.
Seraphina Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and prefers to wear white clothing when she does not wear armor. She wears her brown hair down. Her fierce green eyes like to dwell on things.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Seraphina's homeland. Seraphina decided to take the middle way and become a bodyguard. She has drifted from career to career and currently works as a Beggar.
Motivation: Further expansion of business; and she seems to be bored by most things
Ideals: Fighting. Flaws: Mundane. Bonds: Job, Family, Immigrant. Occupation: Beggar
Voice: Irish accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 2 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 6 (-2) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Giant, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +2
Possessions: 400 gp. Tourmaline (110 gp). Red garnet (110 gp). Red spinel (110 gp).
Hugh Thackeray, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. His skin is also unnaturally pale. His hair is short and golden. His violet eyes are passionate and lively.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the west, but his parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Hugh's homeland. Hugh decided to take the middle way and become a bodyguard. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is greedy; and money/treasure
Ideals: Passionate, Justice, Fighting. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Shoemaker
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 6 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp. Eye agate (9 gp). 1 Banded mail.
Delg Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. His black hair is heavily combed to the left. His gray eyes dart from person to person.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When he's not drinking or sleeping the drinks off, he's doing singing.
History: From birth he was tutored by a cruel and relentless mentor. Delg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Delg decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has decided he is irredeemable.
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor, Mentor, Criminal record. Occupation: Seamstress
Voice: Jamaican accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 17 (+3) | 6 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 gp.
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