Matilda Shelley, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is typically in her Bellfounder uniform. Her black hair is heavily combed to the right. Her blue eyes are slightly larger than normal.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She cannot resist a sob story and will often dote over anyone who has one.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Justice, Philantrophist. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Bellfounder
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 100 sp. 1 Banded mail.
Veit Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair, while still mostly blonde, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a mountains tribe. Veit liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Veit fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Beggar
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1100 sp.
Agnes Yardley, Female Human [Permalink]
Personal [hide]
Description: She very much looks the part of a Armorer, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. She keeps her chestnut hair in a flapper bob. Her blue eyes are slightly larger than normal.
Personality: She is irascible and easily irritated. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born blind and as such lacked many opportunities for work. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She now owns her own business.
Motivation: She's repulsed by the PC; and she'd like to take her coworkers down a peg
Flaws: Antagonistic, Disease. Bonds: Job, Slave, Immigrant. Occupation: Armorer
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple -1
Possessions: 60 gp. 1 Masterwork manacles.
Aura Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'9" and muscular, this southern woman wears pastel trousers with green and brown striped suspenders. She wears various colorful collared shirts. She wears a wide-brimmed hat to cover her moderate length gray fur. Her eyes are hazel and beady.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born on a small isolated farm. She helped her mother out around the business and became quite the natural. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Job, Nature. Occupation: Roofer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Good (CR 2)
Armor Class 9
Hit Points 3 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 7 (-2) | 10 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1100 sp. Sard (80 gp). Black pearl (300 gp). Lapis lazuli (13 gp).
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