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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Arnold Washington, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, brown shirt, and violet tie. He carries with him a set of clubs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His auburn hair is slicked back into a classic pompadour. He has brown eyes.

Personality: Arnold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Blacksmith business at a young age. A gifted student he started as a Carter, but he got bored and became a Blacksmith. He has worked as a Blacksmith like his father before him.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Artistic, Optimist. Flaws: Depressed. Bonds: Job. Occupation: Blacksmith

Voice: Hollow voice

Attributes [hide]

Arnold Washington, Male Human Ranger 2
Medium (6'0") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)4 (-3) 13 (+1)12 (+1)
Skills Animal Handling +3, Arcana -1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Geoffrey Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. His gray eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a Brewer, his father struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Marry his sister to traveling adventurers; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Bonds: Enemies, Poor, Mentor, Family. Occupation: Cartwright

Voice: High pitched, excited

Attributes [hide]

Geoffrey Blumenthal, Male Half-Elf Wizard 2
Medium (5'3") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills Stealth +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp. 1 Bullseye lantern.


Social Check DCs


Elizabeth Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is silver and very short. Her amber eyes lackadaisically let the world flow into them.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Elizabeth would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born to a criminal king-pin and mafia family When money was particularly tight she was walking through alleys when she overheard a Ploughman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable

Ideals: Persistence. Bonds: Poor, Military, Criminal record. Occupation: Ploughman

Voice: Low range voice

Attributes [hide]

Elizabeth Ariessus, Female Half-Elf Commoner 1
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Perception +1, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Mindartis Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many blue ritualistic tattoos. He wears a yellow vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is terrified, and will act out of fear.

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Mindartis Goltorah, Male Half-Elf Monk 1
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)11 (+0) 11 (+0)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 700 sp.


Social Check DCs

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