Everard Holton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, red shirt, and grey tie. He is portly but not overly obese. His hair is greying and his face has many wrinkles. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He would rather hide behind his crafts than deal with other people.
History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Addict, Antagonistic, Shy. Bonds: Adventurer. Occupation: Bricklayer
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 250 gp.
Shivering On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel armored body suit, with a simple green line shooting up and back down. He has a slight overbite and is overall scrawny. His fur is brown, silky, and of moderate length. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Shivering was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Shivering's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Shivering and his spouse have recently divorced.
Motivation: Revenge.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Body Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 40 gp. Silver chalice with lapis lazuli gems (180 gp). 1 Masterwork Common Ranged Weapon.
Windy Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel costume with the symbols of the four houses of cards on her torso. She carries with her a set of rapiers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has styled her red fur well, parting it to the left. Her hazel eyes are slightly larger than normal.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Windy was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Nothing but the best is good enough for her.
Ideals: Fighting, Joker, Impeccable. Flaws: Insane. Bonds: Poor. Occupation: Sculptor
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 210 gp. 1 Masterwork Common Ranged Weapon.
Dean Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a violet suit, black shirt, and yellow tie. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling gray eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Energy wise he seems alert and responsive.
History: Born in the south to a Miner, Dean learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Miner and occasionally as a mercenary.
Motivation: He has passion for adventuring and risk; and sabotage a competitor
Ideals: Impeccable, Professionalism. Bonds: Immigrant, Job, Adventurer. Occupation: Miner
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 9 (-1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Rock crystal (80 gp).
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