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NPC Generator

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Advanced [show]


River Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a mace, but if one is not available she will default to her flail. Her black fur is lengthy and is close to two feet long. She is very pretty but has cold, dead eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not believe in violence as a means to an end. She is a dedicated Shepherd but believes her peers are too gung-ho.

History: When she was but 7 years old her parents immigrated from the north. A few years later when the east was not economically sound they moved to her current location. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her sister; and an old rival family wants her found

Ideals: Pacifist. Bonds: Attractive, Family, Immigrant. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

River Treat, Female Tabaxi Monk 1
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)9 (-1) 5 (-3)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Morkral Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. With bright chestnut hair and a scraggly beard. His green eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved out north to avoid the crime he committed. Being a Farmer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Ideals: Athletic, Justice. Flaws: Disease, Insomniac. Bonds: Criminal record. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Morkral Trollbleeder, Male Dwarf Rogue 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)8 (-1) 17 (+3)7 (-2)
Skills History +1, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Adrik Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is cut jaggedly and amateurishly. His eyes are blue and catlike.

Personality: He acts crazy and hedonistic. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the east, but his parents moved at a very young age to the south. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adrik took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Adventurer, Immigrant, Nature. Occupation: Farmer

Voice: pre-pubescent

Attributes [hide]

Adrik Frostbeard, Male Dwarf Fighter 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp. 1 Masterwork manacles.


Social Check DCs


Hupe Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'2" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his golden hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has all his life been fascinated with painting.

History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him; and money/treasure

Ideals: Fighting, Artistic, Impeccable. Bonds: Rich, Criminal record. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Hupe Bigheart, Male Halfling Commoner 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)16 (+3) 6 (-2)14 (+2)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Halfling, Auran, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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