Nazû Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His golden hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A powerful slaver made him what he is. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Flaws: Terse. Bonds: Has a crush, Mentor, In love, Family. Occupation: Mayor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 7 (-2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Symma Offund, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Beneath her clothing is a huge mess of scar tissue. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She wears large thick round spectacles.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She left for the south, certain she would find work there.
Motivation: She is compelled to act according to her religious beliefs.
Bonds: Slave, Enemies, Attractive, Immigrant, Religious. Occupation: Healer
Voice: Squeaky
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 400 sp. Iolite (40 gp).
Ridaro Amakiir, Female Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears tight fitting clothing which further accentuates her frame. She wears her white hair down. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She dislikes all the random violence that takes place in the east. Ridaro enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born blind and as such lacked many opportunities for work. Ridaro abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. During her travels, Ridaro and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ridaro discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Ridaro fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She has decided she is irredeemable; and a rival would like her out of the picture
Ideals: Pacifist. Flaws: Hedonist, Disease. Bonds: Attractive, Adventurer, Criminal record. Occupation: Shepherd
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 5 (-3) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 160 gp. 1 Breastplate.
Cloud In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a robe, a symbol of the four houses of cards around his neck, and a mace on his belt. His long orange fur is drawn into a two foot long braid. His green eyes lackadaisically let the world flow into them.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Miner
Voice: Smoker's lung
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 10 pp. Coral (100 gp). 1 Darkwood Buckler.
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