Wymar Westbrook, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is generally well dressed albeit a few years behind the times. With bright silver hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to loving parents in a slum to the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is terrified, and will act out of fear.
Ideals: Impeccable. Flaws: Insane, Fearful. Bonds: Attractive, Poor. Occupation: Tailor
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5
Possessions: 4000 cp.
Valida Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is bald on top and has large blonde tufts of hair around her ears. She wears a mask on her face.
Personality: She has always had a great fascination with Half-Orc culture. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born the only child of a wealthy merchant. She was an apprentice working in her father's forge. She has been a successful dealer in antiques buying low and selling high.
Motivation: Further expansion of business.
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Racist. Bonds: Job. Occupation: Armorer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon.
Percival Shirley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears a custom-built plate barding that's adorned with grey lining and desert motifs. His left leg appears badly burned and disfigured. His brown hair is kept up in a ponytail inside a small hat. His face is scarred and worn.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Percival studied abroad. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Percival took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He ran away from his former home and has been making his living as a Mortician for the past few years.
Motivation: Sabotage a competitor; and to be a shepherd again
Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Mortician
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 4 (-3) | 8 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 8000 cp.
Shump Charlton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he usually wears his white robe and has his longbow always slung over his shoulder. His auburn hair is heavily combed to the right. He has a dull look in his green eyes.
Personality: Aggressive, abrasive, and angry, Shump embodies much of what other species detest in the Half-Orcs. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Fletcher and found it very stressful. He has worked as a Fletcher like his mother before him.
Motivation: He seems to be bored by most things; and expand his business
Flaws: Antagonistic, Mundane. Bonds: Family, Immigrant, Job. Occupation: Fletcher
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 7 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 5000 cp. 1 Simple lock.
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Their contribution stands as a beacon of hope for all adventurers!
