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NPC Generator

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Thamior Nailo, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has styled his auburn hair well, parting it to the left. He wears an eyepatch.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thamior is combative with any and all who dare try his patience in the slightest.

History: Thamior hails from a village terrorized by illithids. Through the years after Thamior was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Thamior's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud; and many illithids want him driven away

Ideals: Justice. Flaws: Ugly, Antagonistic, PTSD. Bonds: Rich, Enemies. Occupation: Gardener

Voice: Nasally tone

Attributes [hide]

Thamior Nailo, Male Elf Adept 2
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Rimmon Dignity, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. His chestnut hair, when down, is lengthy. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern.

Flaws: Addict, Antagonistic, Disease. Bonds: Adventurer, Job. Occupation: Shepherd

Voice: Old Prospector

Attributes [hide]

Rimmon Dignity, Male Tiefling Adept 1
Medium (5'3") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 8 (-1)7 (-2) 5 (-3)9 (-1)
Skills Acrobatics +2, Religion +0
Senses Passive Perception 7
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 40 gp.


Social Check DCs


Emmeline Atherton, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears a faded coat and loose pants complete with top hat. She is tall, broad shouldered and powerfully built. Her tied-back hair is blonde. Her otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, she has a hard time making friends. She does not trust anyone and sleeps with one eye open.

History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Emmeline took refuge in the large cave and found the beat up shortspear and armor she uses now. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she's repulsed by the pc

Flaws: Antagonistic, Insomniac, Secretive. Bonds: Nature, Debt. Occupation: Dilettante

Voice: Hissing voice

Attributes [hide]

Emmeline Atherton, Female Human Fighter 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 8 (-1)11 (+0) 11 (+0)18 (+4)
Skills Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2

Possessions: 160 gp. 1 Magnifying glass.


Social Check DCs


Falkrunn Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown costume with the symbols of the sun god on her torso. Her hair is auburn and curly. She has amber eyes and a brown hat with a tan feather.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Falkrunn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Falkrunn decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She's also a talented Weaver, but doesn't like to broadcast it.

Motivation: To be a Weaver again.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Falkrunn Silveraxe, Female Dwarf Barbarian 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)10 (+0) 9 (-1)5 (-3)
Skills Animal Handling +1, Religion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs

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