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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gerald Marlee, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He has a large grey mantle and cape that has been intricately interwoven into his green robe. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Ideals: Disciplined. Flaws: PTSD. Bonds: Attractive, Religious, Rich. Occupation: Bounty Hunter

Voice: Scottish accent

Attributes [hide]

Gerald Marlee, Male Human Adept 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)11 (+0) 9 (-1)13 (+1)
Skills Nature +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. Large well-done wool tapestry (300 gp).


Social Check DCs


Grisha Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a white shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His silver hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a ruthless business man, a trait he acquired from his mother.

History: Grisha was born in the south. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.

Motivation: Retire the richest man in the south.

Ideals: Persistence, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Performer

Voice: Pronounces O like U

Attributes [hide]

Grisha Hackney, Male Half-Orc Barbarian 1
Medium (6'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 5 (-3)9 (-1) 15 (+2)10 (+0)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp.


Social Check DCs


Harann Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She sports a flattop crest cut. She is baby faced.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Harann grew up listening to her father's many stories. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion.

Bonds: Enemies, Adventurer, Rich. Occupation: Shepherd

Voice: Strong lisp

Attributes [hide]

Harann Nemmonis, Female Dragonborn Fighter 1
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)11 (+0) 13 (+1)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 4000 cp. Amber (120 gp).


Social Check DCs


Ermina Staurheim, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a fancy grey dress. Her black hair is lengthy and is close to two feet long. Her blue eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing herself, she comes off as nervous. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Ermina lived on a farm with her father, near the main road leading to a nearby town. Through the years after Ermina was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Ermina's father didn't care for her much, and the feeling was mutual. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Marshal and was forced into it by her family; and marry her sister to traveling adventurers

Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Family. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Ermina Staurheim, Female Human Monk 2
Medium (4'7") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 18 (+4)12 (+1) 7 (-2)12 (+1)
Skills Insight +0, Investigation +3
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 160 gp.


Social Check DCs

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