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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Tenena Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She usually wears her tan robe and has her sickle always slung over her shoulder, and she perpetually has her sickle ready. She keeps her long silver hair kept up in a rat tail. Her brown eyes are slightly larger than normal.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has built up a small fortune and can afford her own way.

Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Rich, Criminal record. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Tenena Daergel, Female Gnome Bard 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)8 (-1) 6 (-2)11 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 8
Languages Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Kiirith Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His copper crest is drawn into a tight pony tail with a card scrunchie. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses divination through singing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Persistence, Gifted. Bonds: Attractive, Rich, Criminal record. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Kiirith Delmirev, Male Dragonborn Commoner 1
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)11 (+0) 12 (+1)16 (+3)
Skills History +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp. Amber (120 gp).


Social Check DCs


John Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also is a firm believer in the manly ideal.

History: When he was but 7 years old his parents immigrated from the east. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: To clean up the streets; and he desires power and/or immortality

Ideals: Optimist. Flaws: Impulsive. Bonds: Immigrant, Adventurer, Guardian. Occupation: Blacksmith

Voice: Farmer accent

Attributes [hide]

John Conway, Male Half-Elf Cleric 2
Medium (5'11") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)15 (+2) 10 (+0)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 50 gp. 1 Breastplate.


Social Check DCs


Cloak Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He has wavy red fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the west, but his parents moved at a very young age to the north. He was an apprentice working in his mother's forge. He left for the west, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and to be a animal trainer again

Flaws: Insane, Impulsive. Bonds: Attractive, Job, Immigrant. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

Cloak Mirror, Male Tabaxi Warlock 1
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 500 sp. Hematite (14 gp).


Social Check DCs

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