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NPC Generator

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Advanced [show]


Dûgza Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. His eyes are likewise amber. His teeth are white and perfect.

Personality: Dûgza speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Secretive, Disease. Bonds: Attractive, Nature. Occupation: Bather

Voice: Mumbles to self between sentences

Attributes [hide]

Dûgza Marleigh, Male Half-Orc Warrior 1
Medium (6'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)6 (-2) 4 (-3)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 800 sp.


Social Check DCs


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern man wears baggy pastel pantaloons and a red scarf. He has gray fur. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a very good compulsive liar and kleptomaniac.

History: Spring was born in the east. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic, Persistence. Flaws: Antagonistic, PTSD. Bonds: Criminal record. Occupation: Navigator

Voice: Timid voice

Attributes [hide]

Spring In the Wind, Male Tabaxi Sorcerer 1
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)9 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Marastyr Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a grey shirt with thin black vertical stripes and tan pants. Her white hair is smooth and relatively long. Her violet eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: From birth she was tutored by a cruel and relentless mentor. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She has been saving her money to try and buy her brother's freedom.

Motivation: To unite with her brother; and her spouse's relatives view her with great suspicion

Ideals: Athletic, Joker, Entrepeneur. Bonds: Mentor, Family. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Marastyr Torunn, Female Dwarf Cleric 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)7 (-2) 10 (+0)5 (-3)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 90 gp.


Social Check DCs


Zephan Terror, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy brown hair. He has red eyes and a black hat with a blue feather.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He would rather hide behind his crafts than deal with other people.

History: He is a Lycanthrope in disguise. He found a children's book about a Tiefling Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Artistic. Flaws: Cynical, Shy. Bonds: Poor, Adventurer. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Zephan Terror, Male Tiefling Cleric 1
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)11 (+0) 10 (+0)11 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 sp. 1 Silk rope.


Social Check DCs

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