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NPC Generator

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Advanced [show]


Robert Weld, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a tan scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long blonde beard with little hanging trinkets. He has blue eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has all his life been fascinated with poetry.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Artistic. Flaws: Emotional. Bonds: Attractive, Rich. Occupation: Carter

Voice: Low rumbling, strings words together

Attributes [hide]

Robert Weld, Male Human Commoner 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)10 (+0) 8 (-1)9 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 40 gp. 1 Darkwood Buckler.


Social Check DCs


Gale Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her black fur down. Her eyes are likewise yellow. Her teeth are white and perfect.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is able to make almost anything out of random pieces of junk.

History: She was born to a criminal king-pin and mafia family She moved out south to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Painter

Voice: Pirate accent

Attributes [hide]

Gale Thunder, Female Tabaxi Cleric 2
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)12 (+1) 10 (+0)9 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 380 gp. 3 Holy water.


Social Check DCs


Malquis Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times, and she perpetually has her scimitar ready. She has dyed her greying red hair a little too much giving a sharp red color. Her eyes are brown.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is afraid of women and trembles around them

History: Malquis hails from a village terrorized by illithids. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Malquis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Criminal record, Enemies. Occupation: Masseuse

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Malquis Qualanthri, Female Elf Wizard 2
Medium (5'4") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)11 (+0) 11 (+0)8 (-1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 4000 cp.


Social Check DCs


Flame Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel tunic with grey highlights, and long tan pants that bunch up around his shoes. He has wavy beige fur. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Flame hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is obsessed with finding treasure.

History: Born in the west to a Cartwright, Flame learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. During his travels, Flame and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Flame discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Flame fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To be a Layabout again; and he is greedy

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Adventurer, Job, Rich. Occupation: Cartwright

Voice: Rolls R's

Attributes [hide]

Flame Of Dragons, Male Tabaxi Expert 1
Medium (6'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)9 (-1) 16 (+3)13 (+1)
Skills History +1, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs

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